Gridmonger Manual


Before continuing with editing, let’s quickly have a look at the preferences settings. Press Ctrl+Alt+U to bring up the preferences dialog.

Startup tab

On the Startup tab you have the option to toggle the display of the splash screen, and to have it auto-closed after a set number of seconds.

Another important setting is the Load last map option. This is enabled by default, so you can continue from where you left off in your next Gridmonger session.

General tab

On the General tab you will find the autosave settings. By default, the map gets automatically saved every two minutes. This is great in general, but you need to exercise some caution in order not to accidentally lose your work (e.g. by deleting some levels, after which autosave kicks in, then you quit the program, and this won’t display a warning at this point because the changes have already been saved…) Also, if you’re going to experiment with the editing functions on the included example maps, it’s best to either turn autosave off, or create backup copies of the example maps first.

Some cunningly crafted dungeons feature maps that “wrap around” from one side to the other — you step off the edge of the map, and you’ll find yourself entering on the opposite side (e.g. the first level of Wizardry: Proving Grounds of the Mad Overlord, or the fourth spider-infested level of Eye of the Beholder). You can enable this behaviour by ticking the Movement wrap-around checkbox. For consistency, this enables wrap-around cursor movement in all modes.

Finally, you have the option to Enable vertical sync. The program does its drawing just like a game engine; it’s locked to your desktop refresh rate if vertical sync is on. Disabling it may increase the responsiveness of the UI, but at the cost of potentially much higher CPU consumption. Generally, you should leave it on.